Computing Curriculum Statement

Our computing curriculum equips pupils with the skills and understanding to thrive in a digital world. Children learn to use technology safely and creatively, building problem-solving skills and digital confidence. By the end of KS2, pupils can independently work with a variety of programs, understand computer science concepts, and apply digital literacy across contexts.

How We Teach Computing at Amblecote

We follow the Teach Computing curriculum, adapted for mixed-year groups through a rolling programme. Lessons use a spiral approach, revisiting and deepening concepts. Pedagogy includes practical tasks, unplugged activities, and cross-curricular links. Online safety is embedded throughout.

What We Teach in Computing at Amblecote

Our curriculum covers three strands: Computer Science (algorithms, programming), Information Technology (creating and presenting content), and Digital Literacy (safe and responsible use). Children learn to write and debug programs, use logical reasoning, understand networks, and evaluate digital content.

What Children Learn and How We Assess at Amblecote

Assessment includes observation, review of digital work, quizzes, and pupil voice. Progression is mapped across KS1 and KS2, ensuring mastery of key skills. By the end of KS2, pupils can select, use, and combine software to create purposeful content and solve problems computationally.


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