Design Technology Curriculum Statement
At Amblecote, our Design and Technology curriculum inspires creativity, resilience, and problem-solving. Through a structured design process and Kapow curriculum adapted for our pupils, we encourage curiosity and innovation. Children learn to design, make, and evaluate purposeful products, applying technical knowledge and practical skills across contexts. By the end of KS2, pupils confidently research and develop design criteria, communicate ideas through annotated sketches, prototypes, and CAD, apply knowledge of structures, mechanical and electrical systems, and integrate computing for control, while preparing and cooking a variety of savoury dishes with an understanding of seasonality and nutrition.
How We Teach Design Technology at Amblecote
Design Technology is taught through practical projects linked to real-life contexts and other curriculum areas, including computing for digital design and control. Lessons are sequenced to build skills progressively and encourage innovation and resilience. Children work collaboratively and independently, developing critical thinking and adaptability.
What We Teach in Design Technology at Amblecote
Our Design Technology curriculum focuses on five strands: Design, Make, Evaluate, Technical Knowledge, and Cooking & Nutrition. Children learn to generate ideas, select and use tools safely, apply finishing techniques, and evaluate products against design criteria. Technical knowledge includes structures, mechanisms, electrical systems, and food technology.
What Children Learn and How We Assess at Amblecote
Progression is carefully sequenced, revisiting key concepts at increasing depth. Assessment is continuous through observation, peer feedback, and summative rubrics. Pupils are identified as Working Towards, At, or Exceeding expectations. By the end of KS2, pupils demonstrate independence and innovation, preparing them for KS3 and beyond.


